MELISSA BEERY
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MELISSA
BEERY

PRODUCER
CREATOR
ADVISOR

My Story

I fell completely in love with what AI makes possible.

That enthusiasm is the first thing I bring to every engagement.

My father was Senior Editor of Technology at Newsday, and I grew up around every strange new device before the world knew what to make of it. A formative memory for me - he is flipping open the back of his brown Toyota with a flourish to reveal a car phone, a massive brick of a machine taking up the entirety of his trunk. Or bringing home the Epson HX-20, released in 1981 - essentially the prototype for the world's first laptop, a QWERTY keyboard with a tiny LCD screen exposing four lines of text at a time. I wrote on that thing. I wrote on it a lot. Going toward the unfamiliar was just what we did.

I grew up watching my father treat the earliest incarnations of invention like an invitation, and he transmitted that same enthusiasm and wonder down to me. I have spent two decades in VFX and CG animation not despite the technology but because of it, because the pipeline, the tools, the constant reinvention of what was possible was exactly where I wanted to be. So when AI arrived and I felt a flicker of uncertainty, I recognized it immediately. It was the same feeling my father must have had before he flipped open that trunk. And I knew exactly what to do with it.

I have spent over two decades inside the most demanding storytelling pipelines in the industry, at DreamWorks Animation, Marvel, and Netflix. I have built my career ensuring that the most ambitious projects reached the screen intact, carrying both the creative conscience and the operational control, and knowing which one the moment needs.

Today I lead my own AI practice. I produce cinematic shorts, build quiet luxury digital tools, and demonstrate what happens when a twenty-year studio career meets the full creative potential of emerging technology. I build for myself first. The tools I create sharpen my visual outputs, streamline my process, and hold my work to the standard my eye demands. What I offer clients is the same rigor, rebuilt for their context.

The eye, the instinct, and the infrastructure. Honed at the highest levels. Offered now to the creators, brands, and studios ready to work at that level.

CG Feature Film & TV Series · 2D TV Series · VFX · Immersive Experiences
CG Feature Film - Untitled
Netflix Studios · 2022–Present
Associate Producer
Pre-Production
Sonic Prime
WildBrain Studios · 2020–2022
Producer
Season 1 : CG Animated Series
Star Trek: Lower Decks
Titmouse · 2019–2020
Line Producer
Season 1 : 2D Animated Series
Bird Box Immersive
MC2 Experience · 2018–2019
Senior Creative Producer
Experiential Activation
Ugly Dolls
Reel FX · 2017–2018
Associate Producer
Pre-production only
Wonder Park
Paramount Animation · 2015–2017
Production Manager
Story, Script, Editorial and Art
The Book of Life | Rock Dog
Reel FX · 2013–2015
Associate Prod. Manager
Layout, Animation, CFX and FX
Captain America: The Winter Soldier
Marvel Studios · 2012–2013
VFX Coordinator
Pre-pro and on-set coordination
Rise of the Guardians
DreamWorks Animation · 2010–2012
Production Supervisor
Animation & Crowds Department
Legend of the Boneknapper Dragon
DreamWorks Animation · 2009–2010
Production Supervisor
Front-End · Story, Script & Editorial
How to Train Your Dragon
DreamWorks Animation · 2008–2010
Production Supervisor
Layout Department
Speed Racer
Digital Domain · 2007–2008
2D Coordinator
The Golden Compass
Rhythm and Hues · 2006–2007
VFX Coordinator
Lighting and Compositing Coordination
Pirates of the Caribbean At Worlds End
Digital Domain · 2005–2006
VFX Coordinator
Animation, FX, CFX, Lighting, Compositing
Melissa Beery
01 — Production Intelligence

The Producer in the Machine.

Producing means carrying the creative vision and the operational reality simultaneously, under pressure, across years, with real money and real talent on the line. It means knowing where a decision that looks cheap today becomes the most expensive mistake of the schedule.

This is the standard of scrutiny I bring to every AI engagement.

When a studio comes to me, the question is never "which tool should we use." It is: what does your pipeline actually look like, where are the decision points that AI could accelerate or quietly compromise, and does your organization have the culture and leadership structure to absorb a change of this magnitude. Most are still trying to figure that out. That gap is where I work.

Pipeline Strategy AI Adoption Creative Leadership Organizational Readiness

The rarest thing in this space is not a prompt engineer. It is a producer who learned where a pipeline breaks, and can now tell you exactly where AI will find that same seam.

02 — Integrated AI Solutions
& High-Fidelity Visual Systems

One Powerful Partnership.

I offer a powerful, single service: combining bespoke AI tools with stunning, cinematic visual systems. My goal is simple: to bring your vision to life by creating custom applications, powerful engagement engines, and branded content that is ready for you to use immediately.

By blending my deep technical skills with an artist's eye for production quality, I build you a consistent visual infrastructure, complete with locked character identities and beautiful, editorial-quality motion. This is more than just a service; it is a true partnership where you gain ownership of a scalable, high-fidelity system that helps you achieve your biggest goals with immediate, tangible results.

Bespoke AI Tools Editorial Imagery Character Consistency Asset Ownership

You leave with something real. Something that scales. Something entirely yours.

Purple sculptural jacket
Black outfit with beige sleeves
Sian in beige sleeves
Parking lot at dusk
Sian in parking lot
Black lace bodysuit
Sian on white
Multiple Sian black and white
Multiple Sian color
03 — Private AI Counsel

Off the Record.

I had trepidations too, but I was surrounded by emerging technology as a very little girl. My father worked alongside Stan Asimov, brother of Isaac, the man who spent a lifetime imagining the machines we are only now building. I grew up in a house where the future was not abstract. So when AI stopped being science fiction, I rolled up my sleeves, with enthusiasm, and dove right in.

I have worked inside most of the tools that matter right now. On the build side: Claude, Claude Code, Gemini, Google AI Studio, VS Code, GitHub, Netlify, Vercel. On the generative side: Higgsfield suite of tools, Midjourney, Runway ML, ElevenLabs, HeyGen, Flux. I have launched websites, built custom AI applications to aid in my creative process, created monetized voice clones, facilitated digital avatar creation, and produced short films using entirely AI-generated assets.

A session with me can be whatever you need it to be. A conversation about what's possible. A hands-on walkthrough of a specific tool. A strategic discussion about what AI means for your work and your team. You set the agenda. I show up prepared.

Some people come to understand what's possible for their specific workflow. Some come to get hands-on with a tool they've been afraid to touch. Some come to think through what AI means for their creative identity and their values. Some just need to say out loud what they've been thinking privately for months, to someone who won't judge them for not knowing yet.

All of it is the conversation.

Full Stack Fluency Hands-On Sessions Production Judgment Discretion Guaranteed

Whatever you're trying to figure out about AI, I have probably already asked myself the same question. Let's talk.

Ready to build something that's finally yours?

Work With Me →
SIMONA

SIMONA is an AI creative studio I co-founded with my husband Dylan Brown.

Photorealistic and surreal couture imagery, original characters, original video - each piece accompanied by original music composed by Dylan under his shingle K3NRIC.

11.7K followers found us in year one.

Trained character models. Full visual development pipeline.

Original IP - built from a two-person micro-studio.

▶ YouTube ♪ K3NRIC on Spotify
Ice Series · Surreal Imagery
2026
Couture Studies · Character Identity
2024–2026

Tell Me What You're Building.

You don't have to have it all figured out. That's what I'm here for.
Talk To Me →